Christopher CHEONG, RMIT University, email@example.com
Osamu SATO, Tokyo Keizai University, firstname.lastname@example.org
Tsai-Hsin CHU, National Chiayi University, email@example.com
Description and Topics of Interest:
The rapid evolution and ubiquity of information technologies, such as smart devices, mobile technologies, social networking, cloud computing, and analytics, can have a profound effect on learning and education. In fact, they have already been used in conjunction with approaches such as gamification and learning analytics to develop new and innovative teaching approaches and methods, and to improve learning experiences and outcomes for students around the world in IS and other disciplines.
This track will present and discuss IS education and learning, explore and evaluate teaching and learning methods to enhance students’ learning experiences and outcomes. The focus of the track is on new and innovative approaches to curriculum, course design, pedagogy, and practice.
We welcome high quality research papers in any major topic of IS education and learning. All research methods and approaches addressing key issues in IS Education and E-Learning are welcomed.
Topics include, but are not limited to:
- Curriculum innovation, design, and model curricula
- Pedagogical approaches and evaluation
- Program assessment and accreditation issues
- Assurance of learning
- Work integrated learning
- Enhancing students’ learning experiences through new technologies
- Learning analytics
- Learning through serious games, gamification and play
- MOOCs and flipped classrooms
- Virtual Reality (VR) and Augmented Reality (AR) in Education
- Emerging technologies and IS education
- Contemporary social learning issues in IS education
- Educational technologies and Web 2.0/3.0 in IS education
- E-Learning and asynchronous media
- Novel teaching cases