Track: Human Computer Interaction and User Experience

Track Co-chairs:

Kevin KUAN, University of Sydney, kevin.kuan@sydney.edu.au

Fiona NAH, Missouri University of Science and Technology, nahf@mst.edu

Kanliang WANG, Renmin University of China, wangkanliang@rbs.ruc.edu.cn

Description and Topics of Interest:

Human-Computer Interaction (HCI) and User Experience (UX) is a field that has attracted many researchers, educators, and practitioners from many different disciplines. To better design and utilize advanced technology, we need to better understand users, their tasks within different contexts, and the interplay among users, tasks, and contexts/environments.

As technology becomes more ubiquitous, the nature of usability and evaluation studies may also evolve. How should we adapt research methodologies to study technologies in a variety of different contexts, including the mobile and ubiquitous contexts? Do we need new research methodologies and/or approaches? What are the design principles for web sites versus mobile apps? How effective are novel interaction modes such as gesture-based and touch-based interaction? To what degree can neuro-physiological tools and devices, such as eye trackers, electroencephalogram (EEG), functional magnetic resonance imaging (fMRI), and galvanic skin response (GSR), help to increase our understanding of human-computer interaction and user experience?

The aim of this track is to provide a forum to discuss, develop, and promote a range of issues related to the history, reference disciplines, theories, practice, methodologies and techniques, new development, and applications of the interaction between humans, information, and information technology. The track is open to all types of research methodologies (e.g., conceptualization, theorization, case study, action research, experimentation, survey, simulation). We also welcome visionary articles and research in progress.

Possible topics include, but are not limited to, the following:

  • Perceptual, behavioral, cognitive, motivational, and affective/emotional aspects of user interaction and experience with IT/IS
  • Digital documents/genres and human information seeking behavior
  • User-centered/participatory/informed user interface design and evaluation
  • Integrated or innovative approaches and guidelines for analysis, design, and development of interactive devices and systems
  • Usability engineering, metrics, and methods for user interface assessment
  • Impact of interfaces/IT on attitudes, behavior, performance, perception, and productivity
  • Issues related to the elderly, children, and special needs populations
  • User interfaces for different cultural contexts or cultural usability
  • Innovative interface ideas for human-computer interaction and their evaluation
  • Surface computing or touch-based interaction
  • Kinetic and gesture based interaction
  • Voice and conversational interaction
  • Augmented reality